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Trevor F. Smith: Exterior

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« Ogoglio Screencast #5 | Main | Open »

Turbo Squid to Blender to Ogoglio

In Ogoglio screencast #5 I mentioned that ogoglio spaces can tie into the existing 3D communities and tools, so here I'll go into a little more detail on one way that can happen.

First, since I'm no 3D artist I went browsing on Turbo Squid for a model from someone with talent. In the free architecture section I ran across a modern apartment building:

Turbosquid

The author provided a 3DS file, which I downloaded and imported into Blender:

Blender

I rotated and scaled the model to my liking and exported it to an OBJ file, which I then uploaded into an ogoglio space:

Modernapartmentinogoglio

(that's my big red robot head blocking the shot)
Modernapartmentogoglio2

It took longer to take screenshots and write this post than to find, convert, and import the model. If I had a little more time, I could tweak the lighting so that it doesn't look quite so stark.

I wonder what will happen to these 3D model sites when their market expands beyond game makers and animators to anyone with a web browser and the urge to tweak a space.

Comments

Hi Trevor,

I would like to learn more about Sketchup to Blender or SL engine pipelines - when you think they should exist in real life?

Cheers,
J-

The current version of Sketchup Pro can export models which Blender can import. The Prim.Blender project (http://sourceforge.net/projects/primdotblender) lets you export simple blends into Second Life.

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